EMMA HOUGHTON
Level Designer
ABOUT ME
I'm a Level Designer at Rivet Games with a First Class Degree for BA (Hons) Game Design & Production Management from Abertay University.
For as long as I can remember I have been playing video games; many of my first memories involve playing iconic games such as Crash Bandicoot on the original PlayStation. I have always aspired to work in the games industry, due to the large impact that video games have had on my life. I am extremely passionate about game development, demonstrated in my enthusiasm to participate in game jams. Despite my love for all aspects of game production, my true passion undeniably lies within building worlds that the player can explore.
SKILLS:
Level Design, Game Design, Environmental Storytelling, Narrative Design, 3D Modelling and Blueprint Scripting
SOFTWARE:
Unreal Engine 4, Unity, Maya, Adobe Photoshop, Adobe Illustrator, Microsoft Office and Perforce.
EDUCATION:
BA (Hons) Game Design & Production Management - First Class Degree
EXPERIENCE:
Level Designer at Rivet Games (Current Role)
Responsible for designing and re-creating real-world locations for Train Simulator DLC
Also responsible for designing and scripting the player missions/ scenarios in our DLC
Designer and Research Assistance at Abertay University
Designed and Developed a VR experience, Their Memory for Poppyscotland.
Level and Narrative Designer at Yarn Spinner
Developed short narrative experiences such as Causeway and No Response.
Quality Assurance Tester at The Secret Experiment on Beckett
Responsible for testing the Scottish BAFTA award-winning game, Beckett
FAVOURITE GAMES AND SERIES:
Animal Crossing, Dragon Age, Divinity: Original Sin 1 & 2, Final Fantasy XIV, Firewatch, Journey, The Last of Us, Life is Strange, Monster Hunter, Pokémon, Sonic Adventure 2: Battle, TimeSplitters 2, Telltale's The Walking Dead, World of Warcraft.